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Who created Anime?

 Who created Anime?


History of anime


The origin of anime is a bit of a mystery. It's believed that it began in Japan around 1917, but there are no records of who created it or how it came about. The first recorded example of animation was in 1895 when French filmmaker Emile Reynaud created the first animated film called "La Sortie de I'Opera". This short film featured drawings on glass plates that were drawn by hand and then projected onto screens for audiences to see them move.

The popularity of anime has grown over time and there are many different styles within this genre today including:


Shoujo (targeted girls)


Shounentargeted at boys)


Seinen (targeted towards adults)


The Pioneers of Anime



Osamu Tezuka is considered the father of manga, and his work was a major influence on anime. In fact, many people consider him to be the "godfather" of Japanese animation. He created Astro Boy (1963), Kimba: The White Lion (1965) and Princess Knight (1967).

Hayao Miyazaki is another pioneer who helped shape anime into what it is today. Some of his most famous works include My Neighbor Totoro (1988), Spirited Away (2001) and Howl's Moving Castle (2004). Isao Takahata has also been influential in creating some iconic films such as Grave Of The Fireflies (1988) and Only Yesterday( 1991).


The Impact of Anime


Anime is a medium that has had a huge impact on the world. It's popularity has spread across the globe, with fans from all over the world tuning into their favorite shows and movies.

The cultural influence of anime can be seen in many different areas, including fashion and art. Many people have adopted Japanese-themed clothes or hairstyles as part of their personal style. There are also many examples of anime-inspired artwork that can be found online or at conventions such as Anime Expo (AX).

Anime has also influenced other forms of media such as video games and comic books; many popular titles have been influenced by this genre including Street Fighter II: The World Warrior which features several characters inspired by manga/anime characters like Ryu from Dragon Ball Z or Chun-Li from Street Fighter Alpha 3


The Future of Anime


The future of anime is bright. The emergence of new genres, expansion into new markets and increasing use of technology are all contributing to the growth of this industry.


Anime and Technology


Anime is a unique and complex art form that has evolved over time. From the early days of hand-drawn animation to today's state-of-the-art CGI, technology has played an important role in shaping anime as we know it. Here are some examples:


CGI (computer generated imagery). This type of animation uses computers to create 3D images instead of traditional 2D drawings or paintings on cels. You may have seen this kind of animation in movies like Toy Story or Shrek, but it wasn't until 1999 when Studio Ghibli released Princess Mononoke that CGI was used extensively in an anime film--and even then it was only used for backgrounds! Today, however, many studios use CGI as much as they do traditional 2D artwork when creating their productions because it allows them greater flexibility in creating more detailed scenes than were previously possible with hand drawn cels alone.* Motion capture (or "mocap") refers to technology that captures human movement digitally so that actors can perform their parts without having to wear any special costumes or props while filming takes place.* Voice synthesis uses computer programs such as Siri or Alexa where someone speaks into their phone/tablet/computer microphone which then translates those words into text using artificial intelligence algorithms before sending them back out again through speakers attached directly onto said device itself


The Impact of Technology on Anime


As technology improved, anime became more visually impressive. The computer graphics used in modern anime are much more detailed than those used in the early days of the medium. This allowed for faster production and greater creativity, which has led to many new genres being created over time.


The Business of Anime


Anime production companies are responsible for creating the content. They hire writers, artists and voice actors to develop their stories and characters. The anime industry is quite large in Japan, but it's also growing in other countries as well.

Licensing and distribution deals allow companies like Netflix or Hulu to stream anime shows online--and they pay royalties to the creators of those shows! Merchandising refers to things like toys, clothes and other items that feature characters from an existing show.


The Global Reach of Anime


Anime is popular all over the world. It's one of Japan's most famous exports, and it's become an important part of pop culture in the West as well. But anime has also found its way into other countries' cultures, becoming a part of their history and identity as well.


The Cultural Impact of Anime


The cultural impact of anime is hard to overstate. From the way it's influenced fashion and language to its influence on film and television, this art form has changed the world in ways that are still being felt today.

It's no secret that many people around the world look up to Japan as an example of how things should be done--and that includes their style choices. Anime characters are often depicted wearing elaborate costumes or even entire outfits made out of accessories like glasses and necklaces; these items have become so popular among fans that they're now commonly worn by real-life fans as well! Similarly, certain phrases from anime have become so ingrained into our culture that we don't even realize they came from Japanese media at all (e.g., "I'm sorry!").


Conclusion


When you think of anime, what comes to mind? Are you thinking about the characters and stories that have been created? Or maybe you're thinking about how much time and effort has gone into making these shows. Whatever it is that comes to mind, one thing is certain: Anime has had a lasting impact on pop culture.

The future of anime looks bright as well. There are many new shows coming out each year that continue to push boundaries and bring new ideas into the genre. Some examples include My Hero Academia (2019), Darling in the Franxx (2018), Attack on Titan Season 3 Part 2 (2019) and even more!

If you want more information about any of these shows or others like them then check out our other articles below!


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